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There’s not A lot philosophy with 2nd games, you'll mainly use approaches and procedures which were used and enhanced in the last 20 years .
A spot for users of OGRE to debate Concepts and experiences of utilitising OGRE of their games / demos / apps.
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But as spacegaier has replied it would be a protracted road and demands sizeable length of time and programming knowledge.
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It could be easier to go using an current game motor like CryEngine three, it already has all the additional necessary things incorporated (audio, networking, ai, etcetera) and enables C++ coding. It could give you a substantial head start out in excess of creating it from scratch with ogre in addition to a heap of other libraries.
Among my friends had produced a game motor according to Ogre and it essentially had each of the capabilities you might have questioned earlier mentioned.
Overlays are not that complicated either but should they're shown in addition to everything else then other things such as meshs and particles wouldn't show up would they?